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Settlement design
Lifestyle: Indolence and genius are normal. Some examples of this in human settlements:
- sleeping or resting outdoors,
- lack of territoriality,
- minimal lawns and mowing,
- home-kitchens are honesty-system cafes,
- there are no pets but there are contained scientific experiments,
- walkabouts are common, but travel is not, since there is no escapism,
- clothes are worn until they're threadbare, and no one wears art (except children),
- there are no signs of religious beliefs or superstitions, but there are temples to Nature where children are reared, and in hospitals.
Panoculus (
40
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